Sunday, 19 August 2012

The Passage of the Day

Design 1 

I experimented with the idea of sunlight entering the building and defining the space. I played with the idea of the building itself being a sundial to the dweller, so that through different angles, the user could transition through the house, entering each space with a different amount of sunlight and acting a different daily activity. This would work well in conjunction with my client the clock tower operator as his life revolves around this idea of time. I decided visually, sunlight would be a pleasing way of showing this.

The dwelling design basically works in conjunction with the idea of sunlight entering the building. Similar in  concept to a sundial. In analysing the amount of sunlight that comes into each space, all levels recieve light from the southern facade at the back of the design, and also the northern facade at the front. The ground floor northern facade allows in more light due to its angled glazing, and this works in conjunction with the dining and kitchen layout on that floor. As level three is at the top, it is in contact with the most amount of light, so the study and bed is located, with an angled sun shading device on the southern end. Because level 2 is the longest, the natural light won't reach as far into the floor, and this works well from a privacy factor with the bathroom set out on the floor.  The activities undertaken by the user in all spaces are different. As the day passes, the user passes through the building, like the house is acting as a sundial, or a visual clock, and dictating what the user does at different times of the day. It tells the user what time it is via daylight.

I used a combination of Maya and 3DS max to render my design to show visually how the space would work.



Design 2

The second dwelling design works with the idea of mechanics. As the clock tower operator is fixated by the clock, he is used to life working like a mechanical cog, with different instruments working together. I wanted to use this idea of a mechanical clock, and to link it with the idea of sunlight defining a space, to create my second design.

The design works with 3, mechanically sliding walls adjacent to a glass facade on the western side of the structure. Each wall can be moved by the user to let in or block as much sunlight as the user wishes. I chose to have the glazing facade on the western side because the clock tower operator craves the sun because he is used to spending his time in the dark. The three different spaces each hold different uses, space 1 from the entrance is used for the dining and kitchen area. Space 2 is the bathroom area, and space 3 is for the bed and study area. The end of the building features an empty space.

I experimented with different glass options in my rendering, having glass sliding walls as well as a glass facade but came to the decision of the 3 sun shading devices.

I tried to achieve this mechanical harmony of pieces working together as a whole design, the idea that the amount of sunlight can be changed and manipulated by the user interested me, rather then a rigid structure.  
ads4 horse studio brief

"an exploration of the relationship between the idea of a dwelling and the functionality of a house - and the opportunity to conceive of poetic and imaginative relations between these states."

Berlin night character

Clock operator – central clock


"He operates and controls the pendulum clock. He selects one log per year, 12" long and 12” in diameter. The clock records the passing of months. The log is put horizontally into a circular hole in the clock tower with 1" at the end jutting out. The pendulum of the tower is set in motion and begins to cut through the log. It takes one month for the pendulum to slice through the 1" thick 1" long exposed piece of the 12" log. The piece drops into the sand. The piece is picked up by the clock man and is placed through a vertical steel rod, which is 12" high. The rod is one of a hundred vertical spikes 12" high located in the woods. The remaining 11" of the log is cut over the remaining eleven months of the year. At the end of a hundred years twelve hundred pieces will have been cut down and one hundred spikes will have impaled twelve hundred one foot long pieces of wood. The blade of the pendulum is sharpened by a female barber."

The clock tower operator lives by the time. This applies not only to an anologue clock, but the sun. The clock tower operator can tell the time down the minute from looking at the sun's position during the day. His day to day activities are reflected by the time of the day, and the amount of sunlight entering the space of the activity. The dwelling in that he lives should be divided up into spaces with different amounts of sunlight entering the different spaces, and he could therefore act out his day to day routines purely through experience and vision, in an effortless and natural process.

The clock tower operator is 30 years of age, and from his work is used to working in confined spaces. He is quite withdrawn and has always been the observer, looking at people from above. This is in contrast to the way in which he wants to exist, and craves the sunlight as he rarely is in contact with it.

Axonometric Photograph - Design Two


Axonometric Photograph - Design Two

Axonometric Photograph - Design Two

Plan Render - Design Two

Axonometric Render - Design Two

Axonometric Render - Design Two

Axonometric Photograph - Design One

Axonometric Photograph - Design One

Axonometric Photograph - Design One

Axonometric Render - Design One

Southern Render - Design One

Axonometric Render - Design One